Teaching and Learning Methods
Project Based Learning
Students are more motivated to learn when they are exposed to real-world problems. Project-based learning encourages active inquiry and helps students build higher-order thinking skills.
Enquiry-based Learning
Is a teaching strategy that harnesses students' natural curiosity and scientific principles to enhance learning and foster students' love of learning and research abilities.
STEAM Approach
An interdisciplinary approach that blending of the fields of science, technology, engineering, and math to help students improve their ability to collaborate, communicate, and think critically.
Team-based Learning
Is a type of structured small-group learning that emphasizes outside-the-classroom preparation and the use of information inside the class. Students are thoughtfully divided into varied groups of 5-7 students who collaborate on learning activities.
Flipped Classroom
Is a sort of blended learning in which students study course material from home via online learning platforms and then practice using their knowledge to resolve issues. classroom instruction scenarios.
Game-based Learning
Is a teaching strategy that employs the concept of a game to achieve specific learning goals, whether they are knowledge, skill, or attitude, which increases the effectiveness of class time and encourages student motivation.
EXPERIENTIAL LEARNING
Experiential learning is an opportunity for students to apply what they’ve been taught to solve real-world challenges. Victorian students have the opportunity to learn in a real-world content thanks to Sovico's diverse ecosystem of industries in aviation, banking, real estate, healthcare, and education. Victorian students have the opportunity to learn in a real-world content.